What's Antum About?
- Exploring the Hidden Corners of the World
- Digging Up the Artifacts of the Past
- Magical Creativity & Invention
- The Evolution & Interaction of Ancient Cultures
- Criminal Elements in a World of Arcanics
About the World of Erbe
The world of Erbe is old, with layers upon layers of civilization that has been built up and torn down. Some of those civilizations were very advanced, relying on powerful ancient magics to create cities that floated in the sky. Others were very simple, taking over great swaths of land with military technology no more complex than spears.
After long years of stagnation, the people are finally starting to take interest in the grand magics of world again, harnessing them in ways never before seen. Led by the city-state of Antum, explorers are fanning out over the world, digging up ancient ruins and unearthing the secrets that the world has long kept hidden. What will you find when you venture out into the ruins of the past?
About the Game System
Antum uses the Powered by the Apocalypse rules system to create a dynamic storytelling experience for everyone involved. This isn't a rules-heavy game and not everything in the world is meticulous mapped out. Instead, the rules are here to assist everyone involved in the game in telling a vibrant and compelling story. If the rules are getting in the way of the story, feel free to omit them! In addition, much of the map and aspects of the cultures are left up to the players and the game master to create as the story progresses. Have fun and don't hesitate to dream up some interesting additions to the world.
Antum is a character-focused game, which means that most of the rules revolve around the Player Characters, rather than filling in the minutia of the world. The GM provides a scene and asks what the characters do. The players narrate their characters' actions in response. Sometimes, this is simply a matter of talking to someone or observing something, but other times the players use Moves.
Moves are self-contained actions that have their own rules and possible outcomes. Each move is unique, and though you can pick the moves your character has, you can't pick the same move twice. Some moves require you to roll two six-sided dice (2d6) and add one of your Stats. The total is compared against the move text, which usually offers 3 possible outcomes. Once the outcome is determined, you work together with the GM to narrate how the action is resolved. After every action, the GM asks what the players do next.
Post any questions you might have about Antum's lore or game system below!